UI Toolkit: Focus & Navigation — KrookedLilly
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In Development

UI Toolkit

Focus & Navigation

First-class keyboard and gamepad navigation for UI Toolkit. Auto-focus maps, directional input, and visual indicators that make your UI controller-ready from the start

Built by Krooked. Coming to the Unity Asset Store

Unity Asset
Controller Ready
Preview Coming Soon
What it does

Controller-Ready UI

UI Toolkit's built-in navigation is a starting point. Focus & Navigation adds the polish — spatial inference, focus rings, mixed-input handling — that turns a usable menu into a great one

Features

Every Player, Every Input

Navigate with anything. Your UI should not care whether the player brought a gamepad or a keyboard

Auto Focus Maps

Spatial inference figures out what's up, down, left, right — so you don't hand-wire every button to its neighbors

Gamepad Native

Works with Unity's Input System out of the box. D-pad, sticks, face buttons — all mapped sensibly

Directional Nav

Move focus with arrow keys or sticks. Custom overrides when geometry fools the auto-mapper

Focus Indicators

Visible, consistent focus rings you can theme. Players always know where they are

Mixed Input

Seamlessly blend mouse, keyboard, and gamepad. Hover to move focus, click to commit — whichever the player prefers

Unity Asset Store

Add the package, tag your focusable elements, done. No more 150-line custom navigation scripts

Coming To The Asset Store

Focus & Navigation is in active development. Want early access or have feature requests? Reach out

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